Showing posts with label Technology. Show all posts
Showing posts with label Technology. Show all posts

Evernote Hack Exposes User Data, Forces Extensive Password Resets



Evernote joins Twitter, Apple, and Facebook on the list of tech companies hacked in recent weeks.


Evernote “has discovered and blocked suspicious activity on the Evernote network that appears to have been a coordinated attempt to access secure areas of the Evernote Service,” according to a statement posted on the company’s website earlier today. “As a precaution to protect your data, we have decided to implement a password reset.”


About 50 million passwords have been changed following the breach.


The hackers accessed usernames, email addresses and encrypted passwords. The company is now requiring its users to update their passwords. To facilitate this, Evernote is releasing app updates.


The company claims they’ve found “no evidence” that user content was changed or lost nor that payment information was accessed.


Some users, however, said they had to resync their off-line content as a result of the hack in the Evernote forum.


In a statement sent to CNET, a company representative claims the company caught the hackers early and that they “believe this activity follows a similar pattern of the many high profile attacks on other Internet-based companies that have taken place over the last several weeks.”


The rep went on to say Evernote is “actively communicating to our users about this attack through our blog, direct e-mails, social media, and support.” The Evernote homepage implies email notifications have been sent to users. This author has not yet received one at time of publishing.


The company thinks “creating strong, new passwords will help ensure that user accounts remain secure.” But that’s questionable. Wired’s Mat Honan has suggested abandoning passwords altogether in favor of alternative methods for keeping data secure after he was hacked earlier this summer.


Reactions to the news have quickly spread through Twitter. One user noted, “I’ve had that disturbing feeling this was inevitable.” Patrick LaForge, an editor at the New York Times quipped, “The least the Evernote hackers could do is organize my folders of random clipping and wine label photos.”


This hack comes a day after Evernote made changes to its privacy policies, user guidelines and terms of service.



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Thruster Problem Forces SpaceX to Reschedule ISS Docking



An anomaly with the thrusters aboard its Dragon spacecraft caused SpaceX to miss a scheduled burn to adjust the capsule orbit on Friday, causing SpaceX to delay by at least 24 hours Saturday’s planned rendezvous with the International Space Station.


SpaceX engineers have been working full-throttle to resolve the thruster issue, which followed a picture-perfect launch atop the Falcon 9 rocket. SpaceX founder and CEO Elon Musk and NASA officials said they are confident Musk’s engineers will resolve the problem quickly and could have Dragon on track for a rendezvous Sunday.


Engineers at SpaceX mission control in southern California saw the first signs of trouble shortly after Dragon reached orbit.


“It was a little frightening there,” Musk told reporters in a post-flight press conference. “We noticed after separation that only one of the four thruster quads was ready to engage. We saw that the oxidizer pressure in three of the four tanks was low.”


Dragon has four thruster quads, used to maneuver the spacecraft in orbit. They are essential to the docking procedure and three of them are required by NASA to be working flawlessly in order to make the final approach to the International Space Station. Two of the “quads” are comprised of four small Draco thrusters while the other two actually have five thrusters apiece. The Dracos are initially used to adjust Dragon’s orbit to begin its rendezvous with the station. Once Dragon has used them to achieve general proximity with the ISS, they are used to make the small adjustments needed for docking.


An initial investigation by SpaceX points to a possible blockage in a line that leads from a helium tank to an oxidizer tank that provides the oxygen needed for combustion. Inert helium is used to pressurize the four oxidizer tanks. There are four corresponding kerosene fuel tanks for the thrusters as well.


Musk called the problem, “a glitch of some kind, and not a serious thing.” He says the best guess is a piece of “frozen oxidizer” got stuck in the line. The oxidizer is liquid oxygen, and Musk says he believes it eventually warmed up enough that the liquid oxygen could resume flowing.


“We’ve been able to free that up by cycling the valves,” he said, referring to the control valves between the helium and oxidizer tanks.


As the day wore on, Musk said the four oxidizer tanks and the thruster quads were operating nominally. A successful co-elliptical burn happened late in the afternoon to raise Dragon from an altitude of 200 kilometers to something between 250 and 300 kilometers. This procedure was essential, Musk said, because Dragon’s orbit would decay within days at the lower altitude, forcing an unwanted re-entry.


With only one of the thruster quads ready to go shortly after launch, there was a delay in deploying Dragon’s power-generating solar arrays because engineers want two functioning thrusters so they can maneuver the capsule prior to the deployment. Engineers later decided to proceed with deployment with a single thruster after temperatures continued dropping on the array’s actuators. Deploying the arrays provides Dragon with power beyond the on-board batteries.


Because SpaceX missed the initial burn required to begin the rendezvous with the space station, Dragon will miss Saturday morning’s planned docking with the ISS. Once engineers have confirmed all four thruster quads are working properly, they’ll begin the planned burns and maneuvers needed to approach the station. NASA officials said those maneuvers will allow them to see if the thrusters are working properly and provide the confidence needed to proceed with docking.


In order to operate inside of a safe ellipsoid around the ISS, Dragon must have at least three working thruster quads. Once inside the ellipsoid, there are several contingency plans that allow for aborting the approach. The final safety zone around the station is known by the acronym KOS — the Keep Out Sphere, an area 200 meters around the space station. The final decision to enter KOS will be made only if everything is functioning properly.


NASA officials said the next likely chance for docking will be Sunday and there are several windows of opportunity during the next week, but both NASA and SpaceX said they must wait until they know Dragon is working as planned. There is no rush, everyone said, and Musk said that, in a worst-case scenario, SpaceX “would keep [Dragon] up there for at least a month” to troubleshoot the problem. The only blackout days are on and around March 15, when six astronauts aboard the station are slated to come home aboard a Russian Soyuz capsule.


This isn’t the first time SpaceX has had problems during flight. During the demonstration flight to the space station in May, a stuck nitrogen purge valve led to an automatic engine shutdown that aborted the launch of the Falcon 9 rocket.



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This Electronic Temporary Tattoo Will Soon Be Tracking Your Health



FitBit too bulky? Why not glue a sensor array to your skin?


The quantified self goes nanoscale with a stick-on silicon electrode network that could not only change the way we measure health metrics, but could enable a new form of user interface. And the researchers behind it aim to have the device available in the next few weeks through a spinoff company, MC10.


The development takes wearable technology to the extreme, designed as a non-invasive diagnostic sensor that could be used to measure hydration, activity, and even infant temperature. It bonds to the skin, somewhat like a temporary tattoo, flexing and bending in sync with your skin the way you wish a Band-Aid would. How? Researchers at the University of Illinois, Dalian University of Technology in China, and the University of California at San Diego made it really, really small.


With a thickness of 0.8 micrometers at the widest — around one-thousandth the diameter of a human hair — the thin mesh of silicon actually nestles in to the grooves and creases in your skin, even the ones too small to see. Being small helps, but it’s also important that the silicon is laid out in a serpentine pattern and bonded to a soft rubber substrate, allowing the stiff material to flex, a little bit like an accordion.


“Although electronics, over the years, has developed into an extremely sophisticated form of technology, all existing commercial devices in electronics involve silicon wafers as the supporting substrate,” says John Rogers, who led the study published this week in Advanced Materials.


Those wafers are mismatched to the body’s mechanics and geometry, he says. The goal here was to develop a system that matches the body more naturally.


“By doing that, you can much more easily integrate electronics, either onto the surface of the skin, or on internal organs like the heart and the brain,” he says.


The epidermal electric system is either stamped onto the skin using a silicon wafer, or glued there with a water-soluble polyvinyl alcohol layer. Then it’s covered with spray-on bandage to keep it protected and watertight. After a couple of weeks, the layer will peel off as the underlying skin particles naturally exfoliate.


But aside from natural skin shedding, it’s actually quite robust, says Rogers. To test its durability, they stretched and compressed subjects’ skin, over and over, to see how much the device could take. It lasted easily through 500 cycles, and through washings.


It’s a lot more convenient than the electrodes that scientists used to connect to skin via a conducting gel. And it can offer more data, too, from high-resolution electric biopotential measurements, like electrocardiograms.


“We try to design not just point-contact electrodes, but full integrated circuits on platforms that have physical properties matched to the skin,” says Rogers. “They really can laminate on the surface of the skin, conform to all the microscale roughness that’s kind of intrinsic and natural to the surface of the skin, to provide a completely different class of interface between electrodes and electronics and the skin.”


Such a technology has many potential uses, from continual electrocardiogram readings, to precise measurements of temperature and hydration, to many other health and wellness readings.


“That could be relevant for advanced surgical procedures, implantable devices, or even systems that are designed to do continuous health and wellness monitoring or to track the progress or accelerate the wound healing process,” Rogers says.


“We’re interested not only in demonstrating concepts and an underlying scientific foundation around new measurement modalities through the skin, but also in their ultimate commercial realization,” he says.


But the tool could offer more than self-measurement. Because of the detail in the signal received, it could be used as a human-machine interface — for example, a videogame or drone controller — based on signals from the user’s muscles. It’s really marrying fully integrated electronics to the skin, a non-permanent bionic interface.



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Samsung Wallet Is Just Like Passbook, But on Android



Samsung Wallet, a newly announced Android app that looks and works a lot like Apple’s Passbook app for the iPhone, will surely add to the accusations that the Korean company rips off Cupertino at every opportunity.


Like Passbook, Wallet is a designed as a central repository for your digital gift certificates, coupons, tickets, travel details and boarding passes. And, like Passbook, it will be able to send location-based notifications to alert users when they’re near, say, the cinema that they’ve purchased a movie ticket for. According to a report from The Next Web, Samsung said Wallet, which was announced in Barcelona at a Mobile World Congress, will integrate with apps from Major League Baseball, Walgreens, and Lufthansa — all of which work with Passbook as well. Other compatible apps include Expedia, Hotels.com and Booking.com.


Of course, Samsung hopes all sorts of other apps will work with Wallet as well, which is why the company will release open API for Wallet on March 7 that will allow developers to do just that. At launch, the app won’t work with the NFC chips built into Samsung’s flagship phones, and other marquee Androids. But that may change in future versions of the app, Samsung told the Verge.


There’s no word yet on whether or not Samsung will eventually make Wallet available for non-Samsung Androids, as the company has done with its ChatOn instant messaging app (which is even available on iOS). But, given that Samsung is set to launch its Galaxy S IV smartphone on March 14, we expect to hear more about Wallet very soon.


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Cablevision Sues Viacom Over Bundled Channels



You pay too much for pay TV because your cable company is forced to purchase channels in bundles from media companies like Viacom — if it wants to offer MTV, it has to pay for CMT Pure Country and Teen Nick as well. Now one cable provider has had enough, and is suing for the right to purchase channels à la carte.


Cablevision, a New York-based cable TV provider, filed an antitrust lawsuit against Viacom on Tuesday in federal court hoping to stop the media conglomerate from forcing Cablevision to pay for channels its customers don’t watch. In order to secure rights to broadcast Nickelodeon, Comedy Central, and MTV, the company states that Viacom has unfairly bundled less-popular ancillary channels.


The pay-TV provider names 14 channels that it says Viacom coerced it into including in its lineup by threatening massive financial penalties. By forcing the company to buy all the channels, Cablevision says Viacom is unlawfully “block booking” — a form of tying that conditions of the sale of a package of rights on the purchaser’s taking of other rights.


The actual lawsuit isn’t available yet, but Cablevision released the following statement:


“The manner in which Viacom sells its programming is illegal, anti-consumer, and wrong. Viacom effectively forces Cablevision’s customers to pay for and receive little-watched channels in order to get the channels they actually want. Viacom’s abuse of its market power is not only illegal, but also prevents Cablevision from delivering the programming that its customers want and that competes with Viacom’s less popular channels.”


Viacom isn’t the only media company that forces pay-TV providers to purchase bundles of channels in order to secure high-value offerings. Disney’s ESPN network comes with a slew of ESPN channels that providers need to purchase.


The 14 channels Cablevision feels it shouldn’t have to carry are: Centric
, CMT,
 MTV Hits,
 MTV Tr3s,
 Nick Jr., 
Nicktoons, 
Palladia, 
Teen Nick, 
VH1 Classic, 
VH1 Soul, 
Logo, 
CMT Pure Country, 
Nick 2, and 
MTV Jams.


Cablevision is seeking a permanent injunction against Viacom making the licensing of ancillary channels part of the deal when licensing the channels people actually watch.


Viacom has responded to the legal action by Cablevision with the following statement:


“At the request of distributors, Viacom and other programmers have long offered discounts to those who agree to provide additional network distribution. Many distributors take advantage of these win-win and pro-consumer arrangements. Reflecting the highly competitive cable programming business, these arrangements have been upheld by a number of federal courts and on appeal. Viacom will vigorously defend this transparent attempt by Cablevision to use the courts to renegotiate our existing two month old agreement.”


This isn’t the first time bundled channels have been dragged into the courts. A group of pay-TV subscribers filed a class-action suit against programmers alleging that consumers were forced to accept bundled packages of channels. The suit was thrown out because the plaintiffs had failed to allege cognizable injury to competition.


If Cablevision’s lawsuit succeeds, it may be the end of unwatched channels filling your subscription lineup and could potentially lower your pay-TV bill. It’ll also be bad news for fans of Centric. Whatever that is.


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Why The Onion's C-Word Tweet Was Well-Intentioned — But Wrong



Last night, during the Oscars, the Twitter account for the satirical news site The Onion called Quvenzhané Wallis, the 9-year-old nominee for Best Actress, a c**t.


The online reaction was swift and enraged, inspiring a torrent of angry tweets, the hashtag #unfollowtheonion, and the condemnation of celebrities like Levar Burton. The reason for the outrage was obvious: The c-word is perhaps the most toxic, gendered slur in our language, and a profoundly shocking and offensive thing to say, particularly about a child. But it was also more complicated than it seemed.


Online reaction seemed divided into a few different camps: Some believed The Onion had taken an extremely ugly, misogynistic potshot at a child simply just for the LOLs, while others insisted – as people who are safely outside the firing range of cruel humor are wont to do — that it was “just” a joke, and thus deserved absolution beneath the great, all-encompassing immunity umbrella of j/k.




My reading of the situation was a little different; I don’t think The Onion called a 9-year-old girl a “c**t” because they thought it was “true,” or because they wanted to be offensive simply for its own sake. (Unlike Oscar host Seth MacFarlane, who has created a small comedy empire on the initially novel but now tiresome gimmick of comedy shock tactics, The Onion has built its audience on razor-sharp satire that is both relentlessly progressive and unwilling to pull punches.) Rather, I believe they made a shocking, ugly comment to point out that the way the media talks about women is often quite shocking and ugly.


It was well-intentioned. It was also wrong.


Context, as always, is crucial; the tweet came in the midst of an Academy Awards ceremony which also featured – courtesy of host Seth MacFarlane – an opening song titled “We Saw Your Boobs” whose lyrics reduced a long list of famous actresses to the movies where they could be seen topless; a tasteless joke about domestic violence; Jennifer Aniston inexplicably being called a stripper, and a comment that attributed the dogged focus of the Zero Dark Thirty analyst who helped catch Osama bin Laden to “every woman’s innate ability to never let anything go,” among other things.


Ostensibly, The Onion’s tweet points out the toxicity of the language our media, politics and culture use toward women by directing that same sort of gendered contempt toward a female that most people would agree doesn’t “deserve” it: a child. (The corollary being: Why do we think adult women “deserve” it?) That’s what often makes art and comedy useful, after all — their ability to point out the absurdities in the things we never question, in new ways that make us see them differently or feel differently about them.


The problem – as The Onion quickly realized, deleting the tweet within an hour – is that in the process of trying to satirize the media’s cruelty toward women, they actually ended up accidentally perpetuating it. Worse, they did it at the expense of a child, violating one of the cardinal rules of good comedy (and good humanity): Don’t punch down.


Evitably, these conversations inspire claims of “censorship” – a profound misunderstanding of the term that conflates free speech with an imaginary obligation by others to listen to it silently — and an insistence that nothing should be off-limits in humor. On the latter point, those critics are right: We should be able to broach any subject in comedy, just as we should in any other form of art or discourse. The important thing is what we choose to communicate with the jokes that we make; whether we use our free speech to say damaging, deleterious things, or as Lindy West rightly says the best comedians do, “use their art to call bullshit on those terrible parts of life and make them better, not worse.”


A joke is a statement just like any other, one that draws from and contributes to our ideas about society and culture. Saying that the content of someone’s words is functionally irrelevant because it makes us laugh is an insulting notion not only to the butt of the joke, but to the art of comedy itself, because it treats it like it doesn’t mean anything. It transforms it into the humor equivalent of the worst pornography, whose contents are simply a means to an end, and serve no purpose – and deserve no thought – beyond the release they give their audience. As long as it ends in guffaws, the line of thinking goes, the content is functionally irrelevant and deserving of no deeper thought or criticism.


The situation with The Onion is a little different, because their punchline – presumably – wasn’t about how funny or incongruous it is to call a little girl a c**t. It was an attempt to criticize the horrible ways that the media talks about women, which through a combination of poor judgment, poor phrasing, and a poor choice of medium actually turned into them calling a little girl a c**t.


And yes, it’s complicated, particularly in the world of comedy. There’s an entire (hilarious) blog devoted to people who don’t “get” that The Onion is a comedy site, and when comedians walk the line of satire and irony, there’s always going to be some disagreement about when they cross it. So at what point does satire intended to skewer sexism transform from mocking it to being it?


Here’s a hint: It has a lot more to do with the impact of your actions than your intentions because – and if we’ve learned anything from the idea of hipster racism, I hope it’s this – your intentions are not more important than the effect they have. Not meaning to cause harm is an explanation, not an excuse. And if this unfortunate incident offers us anything, it’s a teachable moment about the best way to respond when we screw up and say things that are sexist/racist/homophobic/insensitive without understanding their impact.


One common – and immensely dickish – response is that it’s “not a big deal,” and that it’s the responsibility of person who has been mistreated or marginalized to remove themselves and stop complaining about it. Which is an attempt not only to silence them and sanction spaces as overtly hostile to them, but also essentially a reenactment of that scene from The Simpsons where Bart and Lisa start walking toward each other while punching and kicking the air wildly, saying “if you get hit, it’s your own fault!”


The Onion, wisely, decided to take another tack, by acknowledging, owning and apologizing for the tweet on their Facebook page and site this morning:


Dear Readers,


On behalf of The Onion, I offer my personal apology to Quvenzhané Wallis and the Academy of Motion Picture Arts and Sciences for the tweet that was circulated last night during the Oscars. It was crude and offensive—not to mention inconsistent with The Onion’s commitment to parody and satire, however biting. No person should be subjected to such a senseless, humorless comment masquerading as satire. The tweet was taken down within an hour of publication. We have instituted new and tighter Twitter procedures to ensure that this kind of mistake does not occur again. In addition, we are taking immediate steps to discipline those individuals responsible. Miss Wallis, you are young and talented and deserve better. All of us at The Onion are deeply sorry.


Sincerely, Steve Hannah CEO The Onion


No one ever said that being a good person — or trying to understand the struggles and perspectives of people whose experiences are alien to us – would be easy. It’s a life-long process, and one where all of us are going to have moments where we accidentally step in it, either through ignorance or bad judgment.


But when the inevitable happens and someone tells us that we’ve screwed up, we’d all do well to take a page from The Onion and respond not with self-righteous anger, or eye-rolling irritation that we have to deal with the inconvenience of other people’s experiences, but rather a willingness to learn so that we can be the kind of person who is able to call bullshit on the cruelty, ignorance and absurd injustices of the world – not the kind of person who makes them worse.


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Wired Space Photo of the Day: Glowing Gas in Omega Nebula


This image is a colour composite of the Omega Nebula (M 17) made from exposures from the Digitized Sky Survey 2 (DSS2). The field of view is approximatelly 4.7 x 3.7 degrees.


Image: ESO/Digitized Sky Survey 2. Acknowledgment: Davide De Martin. [high-resolution]


Caption: ESO

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That Syncing Feeling



“Smart, or stylish?” That’s the question facing casual watch aficionados looking for a new, high-tech addition to their collection.

On one hand (er, wrist), you’ve got the Pebble and other smartwatch upstarts, which come with built-in smartphone connectivity, customizable screens, and burgeoning developer communities eager to feed their app ecosystems. They also, by and large, look like uninspired pieces of mass-produced Chinese plastic, and that’s because they are.


On the “stylish” end of the spectrum is … not much. Except this: Citizen’s Eco-Drive Proximity.


The Citizen learns the current time from your phone, and the watch’s hands spin around to the correct positions.


By all outward appearances, the Proximity looks like any another chronograph in a sea of handsome mechanical watches. It has all the features you’d expect, including a 24-hour dial, day and date, perpetual calendar and second time zone. But housed within its slightly oversized 46mm case is a Bluetooth 4.0 radio, so it’s capable of passing data over the new low-energy connectivity standard appearing in newer smartphones, including the iPhone 5 and 4S. And for now, the Promixity is only compatible with those Apple devices.


Initial pairing is relatively easy. After downloading Citizen’s notably low-rent iOS app, you can link the watch to your phone with a few turns and clicks on the crown.


The gee-whiz feature is the automatic time sync that takes place whenever you land in a different time zone. Once connected, the Citizen learns the current time from your phone, and the watch’s hands spin around to the correct positions — a welcome bit of easy magic, considering the initial setup is a tedious finger dance.



The watch can also notify you of incoming communications. Once you’ve configured the mail client (it only supports IMAP accounts), you’ll get notified whenever you get a new e-mail — there’s a slight vibration and the second hand sweeps over to the “mail” tab at the 10-o’clock position. If a phone call comes in, the second hand moves to the 11-o’clock marker. If the Bluetooth connection gets lost because the watch or phone is outside the 30-foot range, you get another vibration and the second hand moves to the “LL” indicator. And really, that’s the extent of the functionality around notifications.


But notable in its absence is the notification I’d like the most: text message alerts. And it’s not something Citizen will soon be rectifying because the dials and hardware aren’t upgradable.


I also experienced frequent connection losses, particularly when attending a press conference with scads of Mi-Fis and tethered smartphones around me. This caused dozens of jarring vibrations both on my wrist and in my pocket, followed by a raft of push notifications on my phone informing me of the issue. Reconnecting is easy (and generally happens automatically), but the lack of stability in certain environments matched with the limited capabilities of the notifications had me forgetting to reconnect and not even worrying about it later on.



But actually, I’m OK with that. I still like the fact that it never needs charging. Even though there aren’t any solar cells visible on the dial, the watch does have them. They’re hidden away beneath the dial, and yet they still work perfectly. And even when its flagship connectivity features aren’t behaving, it’s still a damn handsome watch. It feels solid, and it looks good at the office, out to dinner, or on the weekend — something very few other “smart” watches on the market can claim.


However, those things can be said of almost all of Citizen’s EcoDrive watches. The big distinguishing feature here is the Bluetooth syncing and notifications, and they just don’t work that well.


WIRED A smart watch you won’t be embarrassed to wear. Charges using light. Combines classic styling with cutting-edge connectivity. Subtle notifications keep you informed without dominating your attention.


TIRED Loses Bluetooth connection with disturbing frequency. Limited notification abilities. No text message alerts. Janky iPhone app.


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Legalized Online Gambling Coming to a Computer Near You



That old adage of “What Happens in Vegas Stays in Vegas” might not apply to the digital age after Nevada’s governor signed legislation legalizing online poker betting.


Instead of traveling to Sin City to throw away your hard-earned cash inside smoke-filled casinos (free drinks, though), you can legally waste it away online from the comfort of your bedroom. The legislation essentially means you can lose your pants without even wearing any. And over is the nightmare scenario of driving to Lost Wages in your $20,000 car and returning on a $500,000 Greyhound bus.


States across the union are mulling gaming legislation to bolster their coffers following a President Barack Obama administration opinion (.pdf) that generally authorized online gambling. New Jersey is expected to approve online gaming perhaps as early as next week and become the second state to do so.


“This is an historic day for the great state of Nevada,” Brian Sandoval, Nevada’s governor, said Thursday. “Today I sign into law the framework that will usher in the next frontier of gaming in Nevada.”


The states had been bearish on online gambling until two days before Christmas in 2011, when the Justice Department’s Office of Legal Counsel said the 1961 Wire Act did not prevent states from selling lottery tickets to adults over the internet. That decision has been interpreted to allow online gaming, except for internet sports wagering.


“Now that the Department charged with enforcing the law has limited that statute to cross-border sports bets, there is literally no federal law standing in the way of a state authorizing intra-state online games, and even entering into compacts with other states and nations to pool players,” according to I. Nelson Rose, a Whittier Law School professor and one the country’s most noted gambling scholars.


The administration opinion also trumped the Unlawful Internet Gambling Enforcement Act of 2006 (.pdf) because it ”prohibits gambling businesses from knowingly accepting payments in connection with the participation of another person in a bet or wager that involves the use of the internet and that is unlawful under any federal or state law.”


Nevada’s measure, AB114, (.pdf) grants the state the power to license online gaming venues and to enter into deals with other states to allow internet poker.


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Why All the Oscar-Nominated Animated Shorts Were Pulled From the Web



After Disney’s Paperman received an Oscar nomination for Best Animated Short last month, the company released it in full on YouTube, an internet-savvy move that garnered widespread attention for the film and inspired the rest of the nominees (save Fresh Guacamole, which had been online since last March) to follow suit. Don’t go looking for them now, though. All five of the officially released videos have been taken offline after a letter sent to the nominees by the chief executive of Shorts International, which complained that continued streaming would cause “significant, if not irreparable damage” to their current theatrical release.


The February 14 letter from Shorts International chief executive Carter Pilcher, which leaked online at Deadline, noted that the distributor was “receiving a very significant, adverse reaction from the independent theaters that are playing the films” as a result of their online availability.


“Unlike Webbies or Ani’s, the Academy Award is designed to award excellence in the making of motion pictures that receive a cinematic release, not an online release,” Pilcher wrote, going on to argue that “this release of the films on the Internet threatens to destroy 8 years of audience growth and the notion that these film gems are indeed movies — no feature length film would consider a free online release as a marketing tool!”


Noting that releasing the shorts online helps attracts “buzz,” Pilcher suggested that such things are unnecessary when it comes to winning the award itself: “The fact that all the films were put online is perplexing as Academy voters have other and better means of viewing the films, including through the Academy-provided DVDs of all the Live Action and Animated short film nominees sent to all voting members.”


Instead, he “humbly” requested that the movies be removed from the internet by February 19 at the latest. As of writing, all of the movies have indeed been removed from YouTube, and no theaters have pulled the big-screen showings of the five nominees, which are still playing across the U.S. (Shorts International did not respond to a request for comment for this story.)


It’s unclear what to make of this development; on the one hand, it’s hard to fault the animators or their studios for bowing to the potential threat this posed to whatever small profit their shorts could receive from a theater run. Sure, Paperman and Maggie Simpson may be the work of multi-national corporations, but Adam & Dog, Fresh Guacamole and Head Over Heels were all independent productions unlikely to get a higher-profile release in theaters. On the other hand, the idea that free online promotional release was barred by commercial concerns is somewhat hard to stomach.


There are, obviously, ways of addressing this problem in the future: Move up the limited theatrical release so that there is a period when the shorts are only available in theaters before an online release, or perhaps include additional content in the theatrical release that isn’t available online. That wouldn’t deprive the majority of viewers the chance to actually see the shorts ahead of the awards ceremony. It’s simply a shame that it couldn’t have been worked out ahead of time.


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Liveblog: Sony's Big PlayStation Reveal

Live blog automatically refreshes every 5 minutes when idle. Refresh now




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We’re through the first hour of presentations. How much longer?





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They’re talking up the detail of the cars. The “suede and carpet have a fiber direction map, causing them to reflect light differently when they’ve been brushed or touched.”





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“Next generation no longer just means more powerful hardware.” That’s clear. Driveclub is about teaming up with friends and battling other clubs “all around the world.” It’s about challenges, not just races.





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A racing game from “Evolution Studios.” It’s called Driveclub.





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I… this… really? We’re watching a long demo of a first-person shooter that looks like a PS3 game and seems like it plays like every other videogame of the last 5 years?





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This looks like every videogame ever.





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Co-founder of Guerrilla Games (Killzone devs) here to show us an early look at a new game… oh, he’s talking about the Helghast. So, Killzone.





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Michael Denny, from Sony WW Studios, takes the stage. One would hope this means games.





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Lots of developers talking about how they, too, are on board with the things Sony is doing with PS4. Would really like to hear some game announcements soon! I think we all get the philosophical framework by now…





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First bad news. No backward compatibility on PS4. David Perry says Sony’s “goal” is to enable you to play old games via Gaikai, but that this stuff will be rolled out in phases and will only happen some day in the future, maybe.





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Remote Play has been built into the architecture of PS4, Perry says. PS Vita is the “ultimate companion device” for PS4 — you can play your PS4 games on Vita’s screen.





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Spectating has become very popular, Perry says. Yes. Sony asked itself how it could improve the experience. You can push the Share button to broadcast your game in real time to your friends. Your friends can “look over your shoulder virtually.”





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“With Gaikai in PlayStation Store, you’ll be able to instantly experience anything you want.” - David Perry. Seems like they’re using streaming for demos rather than full games? At least for now?





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David Perry is here to talk about Gaikai, the Sony-owned streaming service, on PS4. So basically the first two people telling us about PS4 are the guys who made awesome Sega Genesis games.





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Social features: Most importantly, you can stream your own gameplay automagically with PS4. That looks really great.





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Cerny says the hardware supports “suspending and resuming” of play sessions: game will save your progress at the exact spot you left off when you power it off. That’s cool. Can download updates in the background with the main power off. You can start playing a digital game while it’s still downloading.





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Showing a trailer of a new game from Japan Studio, featuring a little robot called Knack. Looks like fun, looks like a PS3 game.





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Shows a couple of tech demos from Unreal Engine and Havok. Cerny says he’s also working on a game, and shows a trailer.





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The Dual Shock 4 will work in tandem with a “stereo camera” that scans the room in 3-D. So the Kinect. Not sure if it’s bundled with the hardware or not.





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AHAHAHAHAHAHA. SONY KINECT.





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The controller is called the Dual Shock 4. Wow. Everything is named the same with one more number.





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The architecture is “like a PC in many ways.” X86 CPU, allowing Sony to “tap into three decades of programming expertise.” An “enhanced PC GPU.” 8 GB of high speed unified RAM. This was the #1 developer request, Cerny says. Hard drive in every box, no size given.





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Sony is spending a LOT of time laying the rhetorical groundwork here, lots of talking about the philosophy behind PlayStation 4. Note: Very interesting that the lead architect of the hardware is not Japanese, no?





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House intro’s Mark Cerny, a game industry veteran who is the Lead System Architect of the PlayStation 4.





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“Over the next couple of hours…” Uh, how long is this going to be, Andrew?





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Oh man, it’s called PlayStation 4.





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House just talking about things Sony has done so far on every facet of PlayStation, from Plus to Mobile etc.





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Andrew House of Sony is the first to take the stage. “Today marks a moment of truth and a bold step forward for Sony as a company.”





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It’s beginning with an inspiration video. “PlayStation Wants to Win the War Against Reality.” Sony and reality have definitely been at odds for a while now.





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Holy crap, did a Sony event just start on time?! Maybe they are really changing things.





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I want to believe that The Last Guardian’s MIA status is related to the fact that it shifted platforms to PS4.





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Watch this space for Wired’s live blog of Sony’s big announcement, starting at 6 p.m. Eastern. If it’s not PlayStation 4, New York City had better get the riot cops ready.


At 6 p.m. Eastern time in New York City, Sony will unveil the future of the PlayStation brand, widely expected to be its latest home console.

“Can the PS3 Save Sony?” asked a Wired story in 2006, as Sony launched its last home console. As it turned out, the answer was “not really” — PlayStation 3 came in third in the hardware race, bled money for years and led to the ignominious departure of “father of the PlayStation” Ken Kutaragi. Now Sony as a whole is in crisis mode, having lost money for the past three years. CEO Howard Stringer stepped down a year ago to be replaced by Kazuo Hirai, the executive who led Sony and PlayStation during its decade of industry dominance. Hirai, as one might imagine, believes that gaming is one of the key products that Sony can leverage to turn the ship around.

Follow our live blog feed of the announcements, which will be livestreamed in the embedded video above when the show starts. Later, Wired contributor Stu Horvath will weigh in with any hands-on gameplay impressions and interviews with Sony executives that are offered at the event.

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Drug-Dog Alerts Are 'Up to Snuff,' Supreme Court Says



The Supreme Court on Tuesday made it relatively simple for police to search vehicles after a trained police dog alerts to the smell of narcotics.


Justice Elena Kagan, writing for the unanimous court, said searches generally would be upheld if “a bona fide organization has certified a dog after testing his reliability in a controlled setting,” or if “the dog has recently and successfully completed a training program that evaluated his proficiency in locating drugs.”


The decision (.pdf) in the closely watched case reversed a Florida Supreme Court decision that had made it tougher to admit evidence discovered by drug dogs. Two dozen states had urged the justices to reverse Florida’s top court, saying “drug-detecting canines are one of the essential weapons in the states’ arsenal to combat this illegal traffic.” (.pdf)


The ruling stems from one of two cases testing drug-sniffing dogs that are on the high court’s docket this term. The other, in which an opinion is awaiting, concerns the novel question of whether judges may issue search warrants for private residences when a drug-sniffing dog outside the home reacts as if it smells drugs inside.


The case decided Tuesday concerned a Florida Supreme Court decision in 2011 invalidating a search that found meth-making chemicals in a vehicle a man named Clayton Harris was driving. Florida’s top court suppressed the evidence that was seized based on an alert by Aldo, a Labrador retriever.


The Florida court said an alert by the truck’s door handle was insufficient evidence by itself to search Harris’ truck. Florida’s high court said other evidence was required, like the dog’s track record, and records regarding the handler’s and the dog’s background and training.


That was simply too high of a bar, Kagan wrote.


“The question — similar to every inquiry into probable cause –is whether all the facts surrounding a dog’s alert, viewed through the lens of common sense, would make a reasonably prudent person think that a search would reveal contraband or evidence of a crime. A sniff is up to snuff when it meets that test.


The Florida top court had ruled that “the fact that the dog has been trained and certified is simply not enough to establish probable cause.”


To be sure, the U.S. Supreme Court did spell out that defendants must have “an opportunity to challenge such evidence of a dog’s reliability, whether by cross-examining the testifying officer or by introducing his own fact or expert witnesses.”


The nation’s top court added that, while alerts of trained dogs are generally enough for probable cause, defendants also “may contest the adequacy of a certification or training program.”


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New Whale Species Unearthed in California Highway Dig



By Carolyn Gramling, ScienceNOW


Chalk yet another fossil find up to roadcut science. Thanks to a highway-widening project in California’s Laguna Canyon, scientists have identified several new species of early toothed baleen whales. Paleontologist Meredith Rivin of the John D. Cooper Archaeological and Paleontological Center in Fullerton, California, presented the finds Feb. 17 at the annual meeting of the American Association for the Advancement of Science.


“In California, you need a paleontologist and an archaeologist on-site” during such projects, Rivin says. That was fortuitous: The Laguna Canyon outcrop, excavated between 2000 and 2005, turned out to be a treasure trove containing hundreds of marine mammals that lived 17 million to 19 million years ago. It included 30 cetacean skulls as well as an abundance of other ocean dwellers such as sharks, says Rivin, who studies the fossil record of toothed baleen whales. Among those finds, she says, were four newly identified species of toothed baleen whale—a type of whale that scientists thought had gone extinct 5 million years earlier.



Whales, the general term for the order Cetacea, comprise two suborders: Odontoceti, or toothed whales, which includes echolocators like dolphins, porpoises, and killer whales; and Mysticeti, or baleen whales, the filter-feeding giants of the deep such as blue whales and humpback whales.The two suborders share a common ancestor.


Mysticeti comes from the Greek for mustache, a reference to the baleen that hangs down from their jaw. But the earliest baleen whales actually had teeth (although they’re still called mysticetes). Those toothy remnants still appear in modern fin whale fetuses, which start to develop teeth in the womb that are later reabsorbed before the enamel actually forms.


The four new toothed baleen whale species were also four huge surprises, Rivin says. The new fossils date to 17 to 19 million years ago, or the early-mid Miocene epoch, making them the youngest known toothed whales. Three of the fossils belong to the genus Morawanocetus, which is familiar to paleontologists studying whale fossils from Japan, but hadn’t been seen before in California. These three, along with the fourth new species, which is of a different genus, represent the last known occurrence of aetiocetes, a family of mysticetes that coexisted with early baleen whales. Thus, they aren’t ancestral to any of the living whales, but they could represent transitional steps on the way tothe toothless mysticetes.


The fourth new species—dubbed “Willy”—has its own surprises, Rivin says. Although modern baleen whales are giants, that’s a fairly recent development (in the last 10 million years). But Willy was considerably bigger than the three Morawanocetus fossils. Its teeth were also surprisingly worn—and based on the pattern of wear as well as the other fossils found in the Laguna Canyon deposit, Rivin says, that may be because Willy’s favorite diet may have been sharks. Modern offshore killer whales, who also enjoy a meal of sharks, tend to have similar patterns of wear in their teeth due to the sharks’ rough skin.


The new fossils are a potentially exciting find, says paleobiologist Nick Pyenson of the Smithsonian Institution’s National Museum of Natural History. Although it’s not yet clear what Rivin’s team has got and what the fossils will reveal about early baleen whale evolution, he says, “I’ll be excited to see what they come up with.” Pyenson himself is no stranger to roadcut science and the rush to preserve fossils on the brink of destruction: In 2011, he managed, within a week, to collect three-dimensional images of numerous whale fossils found by workers widening a highway running through Chile’s Atacama Desert.


Meanwhile, Rivin says her paper describing the fossils is still in preparation, and she hopes to have more data on the three Morawanocetus, at least, published by the end of the year. As for the fourth fossil, she says, it might take a bit longer: There’s still some more work to do to fully free Willy from the rock.


This story provided by ScienceNOW, the daily online news service of the journal Science.


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<cite>Halo</cite> Creator Unveils Its Next Masterpiece, a Persistent Online World



BELLEVUE, Washington — Destiny, the new game from the creator of Halo, isn’t just another shooter. It’s a persistent online multiplayer adventure, designed on a galactic scale, that wants to become your new life.


“It isn’t a game,” went the oft-heard tagline at a preview event on Wednesday. “It’s a world where the most important stories are told by the players, not written by the developers.”


This week, Bungie Studios invited the press into its Seattle-area studio to get the first look at Destiny. Although the event was a little short on details — Bungie and Activision didn’t reveal the launch date, handed out concept art instead of screenshots, and dodged most of my questions — it gave an intriguing glimpse at what the creator of Halo believes is the future of shooters.


Bungie was acquired by Microsoft in 2000, and its insanely popular shooter was the killer app that put the original Xbox on the map. Bungie split off from its corporate parent in 2007, and Microsoft produced Halo 4 on its own last year. The development studio partnered up with mega-publisher Activision for its latest project, which was kept mostly secret until now.


Destiny, slated for release on PlayStation 3 and Xbox 360, isn’t exactly an MMO. Activision CEO Eric Hirshberg called it a “shared-world shooter” — multiplayer and online, but something less than massive.


“We’re not doing this just because we have the tech,” Hirshberg said. “We have a great idea, and we’re letting the concept lead the tech.”



Built with new development software created specifically for Destiny, this new game is set in Earth’s solar system and takes place after a mysterious cataclysm wipes out most of humanity. The remaining survivors create a “safe zone” underneath a mysterious alien sphere called “The Traveler.”


The enigmatic sphere imparts players with potent weapons, magic-like powers and defensive technology. Thanks to these gifts, people have begun reclaiming the solar system from alien invaders that moved in while humanity was down.


Bungie fired off a list of design principles that guide Destiny’s creation: Create a world players want to be in. Make it enjoyable by players of all skill levels. Make it enjoyable by people who are “tired, impatient and distracted.” In other words, you don’t have to be loaded for bear and pumped for the firefight of your life every time you log on to Destiny.


After this brief overview, writer/director Joseph Staten used concept art and narration to outline an example of what a typical Destiny player’s experience might be.


Beginning in the “safe zone,” a player would start out from their in-game home and walk into a large common area. From here, the player would be able to explore their surroundings and meet up with friends. Then, they might board their starships and fly to another planet, let’s say Mars, in order to raid territory held by aliens.


During this raid, other real players who traveled to the same zone (like visiting a particular server on an MMO) would be free to come and go as they please. For example, a random participant could simply walk on by. They could stop and observe. Or they could get involved in the fight. In this instance, Staten suggested that a passerby would join the raid and then break off from the group after the spoils were divvied up without any user interface elements to fuss with. Walk away, and it’s done.


Bungie made a point of saying several times over that Destiny will not have any “lobby”-type interfaces, or menus from which to choose from a list of quests. Instead, players will simply immerse themselves in the world and organically choose to participate in whatever activities they stumble upon. Bungie promised solo content, cooperative content, and competitive content, though it provided no further examples of these.


The developer said that by employing very specialized artificial intelligence working entirely behind the scenes, players will encounter other real players who are best suited for them to interact with, based on their experience levels and other factors.


Staten didn’t say how many players would be able to exist in the world at the same time, but said that characters will be placed in proximity to each other based on very specific criteria, not simply to “fill the world up.”







Bungie showed off three distinct character classes throughout the day’s presentations: Hunter, Titan and Warlock. Although no differences were outlined between them apart from the Warlock being able to use a kind of techno-magic, the developer was keen to emphasize the idea that each character in Destiny would be highly customized and unique, and will grow with the player over an extended period of time.


While many games make the same promise, Destiny’s vision of “an extended period of time” isn’t 100 hours. It’s more like 10 years.


Bungie’s plan is for the Destiny story to unfold gradually over the course of 10 “books,” each with a beginning, middle and end. Through this will run an overarching story intended to span the entire decade’s worth of games, although like many other topics covered during the day, Bungie gave little detail about how this will work.


The developer spent a lot of time emphasizing its claim that no game has been made at this scale before. Bungie says it has a whopping 350 in-house developers working on Destiny.


Senior graphics architect Hao Chen gave examples of the sort of impenetrable mathematics formulas that allow Bungie to craft environments and worlds at a speed that it claims was previously impossible.


Bungie’s malleable team system was also said to increase its output. With the ability to co-locate designers, artists, and engineers at any time, Bungie says it can go through exceptionally rapid on-the-spot iteration and improvement for each facet of the game.


Apart from highly improved technology and the basic concept of humanity taking back the solar system, there’s just not a lot of hard information on Destiny at the moment. One thing that was made quite clear is that the game will not be subscription-based. Every presenter was clear in stating that players will not pay a monthly fee to participate in this persistent world.


While fees may not be required, a constant connection to the Internet will be. Since the core concept of Destiny is exploring a world that exists outside of the player’s console and is populated by real people at all times, it “will need to be connected in order for someone to play,” said Bungie chief operating officer Pete Parsons.


Representatives from both Bungie and Activision gave vague answers when Wired pressed for further details, often stating that they “were not ready” to discuss specifics. Whether that means those things are still being kept from the press, or whether they have not yet been determined by the development team, was unclear.


Questions currently unanswered: How will players communicate? How will players interact with each other outside of combat? What content exists in the non-combat “safe zones”? Subscriptions may be out, but what about in-app purchases? Will player versus player combat be available? Will the game ship on a disc or be download only? Will its persistent world allow Xbox and PlayStation gamers to play together? What content and interactions will be possible via smartphones and tablets (which Bungie alluded to)? Will the fancy new tools be licensed to other developers?


And so on.


For now, Bungie is asking us to take it for granted that it will execute on a bold 10-year plan for a very different sort of shooter. In the history of the always-changing gaming industry, no one’s ever been able to pull off a 10-year plan for anything. Can Bungie do it?


Hey… they made Halo, right?


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The Quirky World of Competitive Snow Carving Comes to California



The weekend at Northstar ski resort in Truckee, California, is beautiful, sunny, and in the 30s. For eight teams of snow carvers from around the world, though, it’s terrible — the melty snow is sloppy, hard to carve, and even dangerous.

Teams of three from Finland, Japan, Germany, Canada, and the U.S. were selected from more than 40 applicants for the inaugural Carve Tahoe, a five-day competition to hew works of art from 14-foot-high, 20-ton blocks of snow. But despite the bad snow, the teams rely on decades of experience, handcrafted tools, and creative techniques to fashion their massive sculptures. The team members are sculptors and artists and designers, but also doctors and lawyers. Though they spend weeks each year carving, nobody makes a living doing it.


“Everyone seems to have their own method of doing things,” says Team Wisconsin’s Mark Hargarten. “It’s amazing how different they are.”


The Wisconsin team uses a grid system for their carving — a Native American wearing an eagle costume, its feathers turning to flames, called “Dance of the Firebird.” The polyurethane model they built is scaled so 1/2 inch equals one foot on the finished snow sculpture. They cut a copy of the model in four, and covered each section with clay, sectioned in 1/2 inch increments. They etch corresponding lines in the snow, one foot to a side, and they peel off one piece of clay, carve the part of the sculpture they can see, and move on to the next.


“You never get lost using the method,” says Dan Ingebrigtson, a professional sculptor from Milwaukee. “Three or four guys can work from different angles, and meet in the middle.”


Wisconsin’s got several other strategies behind their carving as well. From the south, it looks like they haven’t even started; they left the southern side of the block intact to protect the rest of it from the sun, and the wall has been decimated by the heat. More than 20 percent of its thickness has melted by Sunday night, three days in. After the sun goes down, the team is hollowing out the interior of the structure, so it will freeze faster overnight.


Other teams are relying on nighttime freezing as well. A team partly from the U.S. and partly from Canada carves spires from blocks they removed from the sculpture, and plans to attach them to the top of their sculpture, “The Stand,” which incorporates four interwoven trees. They’ll use melty snow pulled from the middle of the block right when the sun goes down to cement the tops onto the trees, says team member Bob Fulks from the top of a stepladder as he cuts away at the sculpture with an ice chisel.


Fulks’ team is leaving Tahoe after the competition to go straight to Whitehorse, in the Yukon, for another competition, where he anticipates no problems with warm weather.


“It’s a good gig, you can travel all over the world doing it,” he says. “You go around and see the same people.”


Many of the carvers know each other from previous competitions.


“We’ve sculpted with almost everybody here before,” says Team Idaho-Dunham’s Mariah Dunham, who is working on “Sweet House (of Madness)” with her mother, Barb. The creation is a beehive, with the south side as the exterior, and the north side (intentionally placed out of the sun) as a representation of the comb, including hexagonal holds that perforate all the way to the hollow interior.


Though Carve Tahoe is new, snow carving is not. Many of the sculptors have been at it for more than 20 years, traveling around the world and meeting and competing against many of the same people — though each competition demands unique new designs from all the sculptors. Kathryn Keown discovered snow carving while Googling something completely different, and decided she wanted to host an international event.


“First we fell in love with the sculptures, then we fell in love with the sculptors,” says Keown, who founded the competition with Hub Strategy, the ad agency where she works.


Keown contacted several ski areas before Northstar, but the resort was on board right away; its owner, Vail Resorts also owns Breckenridge, where one of the biggest and most prestigious snow carving competitions is held.


But Keown wanted to commit to the design of the competition, not just the sculptures. Applicants submitted their designs last summer, and Keown enlisted Lawrence Noble, chair of the School of Fine Art at the Academy of Art University to help choose modern, complex, realist designs. She wanted no artsy, kitschy snowmen.


Then she chose a design-friendly logo and judges. In addition to Noble, the panel of judges features a sushi chef from Northstar, two interior designers, a photographer from nearby Squaw Valley, and Bryan Hyneck, vice president of design at Speck, which makes cases for mobile devices and was one of the event’s sponsors.


“The level of complexity and sophistication in this type of sculpture is just amazing,” says Hyneck, who has judged industrial and graphic design competitions, but never snow carving. “It’s amazing how organic some of the shapes can be.”


As a judge, Hyneck says he’ll focus on the craft and the execution of the sculptures, and how the sculptors use particular techniques to take advantage of the snow’s properties. But he adds that subject matter, point of view, message, and relationship to a theme are all important points as well.


“Anybody that is really going to push the limits of the capabilities of the media is going to get a lot of my attention,” he says.


For some, like the Germans, that means suspending massive structures made completely of snow. Their sculpture, titled “Four Elements”, features four large spires encircled by a tilted disc. Despite a trickle of melted snow dripping off the bottom edge, one — or even two — of the German carvers frequently stand atop the sculpture, using saws or chisels to shape the towers.


Sunday evening, after the sun has gone down and the temperature dropped, Josh Knaggs, bearded, with a cigarette in his mouth, is sitting in the curve made by the largest bear from the Team Idaho-Bonner’s Ferry sculpture, “Endangered Bears.” Wearing a blue event-issued jacket, he’s brushing out the hollow loop made by mama and papa bear.


Three days later, the judges award Knaggs and his team third prize, with Japan’s modern work, “Heart to Heart” coming in second and Germany’s gravity-defying “Four Elements” taking first. The teams disperse, and after a few more sunny days, Northstar tears down the structures before they get too soft and fall — all except the German piece, which can’t bear its own weight and collapses after judging is complete. But the ephemeral nature of the snow is part of what attracts the competitors.


“It’s for the moment, and it’s a beauty all in itself, creating something that’s gonna be disappearing, you know, it’s okay that it disappears,” says Team Truckee’s Ira Kessler. “We are making it for the moment.”


All Photos: Bryan Thayer/Speck


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Building of the Week: Makimoto's Bubblegum and Pearls

Each week, Wired Design brings you a photo of one of our favorite buildings, showcasing boundary-pushing architecture and design involved in the unique structures that make the world's cityscapes interesting. Check back Fridays for the continuing series, and feel free to make recommendations in the comments, by Twitter, or by e-mail.



The pink, spontaneous exterior of Toyo Ito's Mikimoto Building in Tokyo is a spontaneous-seeming design that hides a complicated structural scheme. The windows, laid out to look like random chunks were cut from the building, belie the atypical structure; because some windows curl around the building's corners, there are no supporting columns where there should be. To keep the inside open, Ito used steel plates, filled with concrete and welded together for the walls. The resulting structure, nine stories high with a narrow 2,500-square-foot footprint, was completed in 2005 as headquarters for Mikimoto Pearl company.

Photo: Toshihiro Oimatsu/Flickr

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'Blade Runner' Oscar Pistorius Charged With Girlfriend's Murder



In a tragic epilogue to the inspiring story of a man who never gave up, Olympian Oscar Pistorius — who ran alongside able-bodied athletes on futuristic blades of carbon fiber as millions of people watched — has been charged with murder in the shooting death of his girlfriend.


News of the 26-year-old runner’s arrest in his hometown of Pretoria, South Africa, following the shooting death of model Reeva Steenkamp, stunned fans who had cheered him on, and the country that considered him a national hero.


“He was an icon for South Africa,” Hennie Kotze, who was among the coaches who worked with Pistorius on the 400-meter relay team at the 2012 Summer Olympics, told The New York Times. “It was the way he handled his disability with such character and discipline. It is a big shock for everyone.”


Early reports held that Pistorius, known as Blade Runner for his prosthetic legs, accidentally shot Steenkamp after mistaking her for an intruder. But police Brigadier Denise Beukes told reporters Thursday there was no evidence to support that and there was a history of domestic disturbances at the couple’s home in an upscale neighborhood. Pistorius was arrested Thursday morning, charged with murder and jailed. Police are expected to oppose bail.


Steenkamp reportedly was shot four times with a 9mm handgun.


Pistorius, who was born without fibulas and had both legs amputated below the knee before he was a year old, made history last summer when he became the first double-amputee to run in the Olympics. He reached the 400-meter semifinal and ran in the 4×400 meter relay. (He also ran in the Paralympic Games, winning three medals and setting two world records. ) His appearance in the Olympics was the source of great debate — particularly whether his blade-like prosthetics provide an unfair advantage — and forced us to reconsider the role of prosthetics and bionic limbs in modern sports and their impact on future Olympics. More than that, though, Pistorius was an inspiring figure, a charming man with a bright smile and cheerful demeanor. He was a hero to millions, including some of those who competed alongside him.


When Pistorius finished last in his 400-meter semifinal heat, Grenadian runner Kirani James — who went on to win gold — asked Pistorius to swap race bibs in a tremendous sign of respect. “It was a perfect moment,” two time Olympic medalist Bernard Lagat told USA Today Thursday as he recalled Pistorius’ Olympic accomplishments. “And nothing will taint that moment, this story aside.”


Still, Pistorius wanted to be known only as an athlete, not a Paralympian or someone deserving of special consideration. This much was clear when we sat down with him last summer before a race in New York. He had no interest in discussing his legs, or the controversy surrounding them. He was far more interested in discussing his training regimen and athletic goals. His legs are just legs, he said.


“It’s carbon fiber,” Pistorius said of his Ossus Cheetah prosthetic limbs. “It’s been used on prosthetic legs for 20 years, the leg I run on has been made since 1996.”


After experiencing his first loss in the Paralympic 200 meters in nine years last summer, Pistorius damaged his reputation when he questioned the legitimacy of Brazilian winner Alan Oliveira’s prosthetic blades. That prompted quite a controversy, prompting Pistorius to apologize for the comments and hail champion Jonnie Peacock of Britain as a “great Paralympic sprinter.”


Pistorius’ sponsors, including Ossur, which makes his prosthetic blades, Nike and Oakley expressed condolences to the families, but refrained from further comment. A Nike ad featuring the runner sprinting out of the starting blocks and the tagline, “I am the bullet in the chamber” was pulled from Pistorius’ website on Thursday.


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Domestic-Drone Industry Prepares for Big Battle With Regulators



For a day, a sandy-haired Virginian named Jeremy Novara was the hero of the nascent domestic drone industry.


Novara went to the microphone at a ballroom in a Ritz-Carlton outside Washington D.C. on Wednesday and did something many in his business want to do: tenaciously challenge the drone regulators at the Federal Aviation Administration to loosen restrictions on unmanned planes over the United States. Judging from the reaction he received, and from the stated intentions of the drone advocates who convened the forum, the domestic-drone industry expects to do a lot more of that in the coming months.


There’s been a lot of hype around unmanned drones becoming a fixture over U.S. airspace, both for law enforcement use and for operations by businesses as varied as farmers and filmmakers. All have big implications for traditional conceptions of privacy, as unmanned planes can loiter over people’s backyards and snap pictures for far longer than piloted aircraft. The government is anticipating that drone makers could generate a windfall of cash as drones move from a military to a civilian role: Jim Williams of the Federal Aviation Administration told the Wednesday conclave of the Association for Unmanned Vehicle Systems International (AUVSI) that the potential market for government and commercial drones could generate “nearly $90 billion dollars in economic activity” over the next decade. $90 billion.


But there’s an obstacle: the Federal Aviation Administration.


The FAA has been reluctant to grant licenses to drone makers, out of the fear that the drones — which maneuver poorly, have alarming crash rates, are spoofable, and don’t have the sensing capacity to spot approaching aircraft — will complicate and endanger U.S. airspace. (Nor has it been transparent about the licenses it grants: the Electronic Frontier Foundation had to file a Freedom of Information Act request to learn who’s operating drones in America.) A push last year by Congress and the Obama administration directing the FAA to fully integrate unmanned aircraft into American skies hasn’t been nearly enough for the drone makers: the FAA is months late in designating six test sites for drones around the country.


“When will the test site selection begin? I’m sure that’s what all of you are asking now,” Williams, the head of the FAA’s drone integration department, told the AUVSI crowd. (It’ll start at the end of the month.)


Drone makers are also frustrated by the logic of existing FAA regulations. Currently, a drone weighing under 55 pounds, flying below 400 feet within an operator’s line of sight and away from an airport is considered a model airplane, and cleared to fly without a license. That is, if it’s not engaging in any for-profit activity — sort of. “A farmer can be a modeller if they operate their aircraft as a hobby or for recreational purposes,” Williams said.


Enter Novara, a 31-year old who owns a small drone business in Falls Church, Va. called Vanilla Aircraft. “If a farmer, who hopefully is profit-minded, can fly as a hobbyist an unmanned aircraft,” Novara challenged Williams, “why can’t I, as the owner of an unmanned aircraft company, fly as a hobbyist my own unmanned aircraft over property that I own? The guidelines before this [2012 legislation] were that any commercial intent is prohibited, but–”


“I didn’t change any guidelines,” Williams interrupted. “I didn’t say that any guidelines changed. I said that if a farmer as an individual wants to operate an unmanned aircraft according to the modeling rules, they can do that. The FAA rules are very clear about for-compensation and hire. If you’re going to operate an aircraft for compensation or hire, there’s a different set of rules that apply. So, you know, I’m not gonna split hairs over whether the farmer is making a profit or not, nor are we going to go look for him, but the bottom line is the rules are the rules and we have to enforce them until they’re changed.”


“So unmanned aircraft companies can operate R&D as long as they’re within the modeling guidelines?” Novara continued. Laughter and applause broke out among the hundreds of drone enthusiasts inside the Tyson’s Corner Ritz-Carlton.


“That’s why we have experimental certificates, to allow manufacturers–”


“The farmer doesn’t need an experimental certificate,” Novara pressed, “and everyone knows the experimental certificate process is available but not actually functional.”


Williams conceded that the current FAA rules “need to change,” since they were written for manned aircraft, “and that’s why we’re working hard to get the small unmanned aircraft rule out that will help resolve these issues. Until such time, we have to enforce the rules that are in place.”


“Is everyone else clear on this?” Novara asked, to bales of laughter. Some in the crowd shouted “No!” It felt like pent-up frustrations were being taken out on Williams, to the point where Novara added, apologetically, “I’m not trying to put this on you.”


But to the crowd at AUVSI, Novara was a hero. Outside the hall as he walked by, an older man slapped him on the shoulder and laughed, “Hey, troublemaker! I need to talk to you later!”


Expect a lot more troublemaking over the coming months. And if the domestic drone industry doesn’t succeed in getting the FAA to move fast enough for it, it’s prepared to pressure Congress to kick the FAA into gear. “Every company needs to call their Congressman,” said Peter Bale, the chairman of the board of AUVSI. April 9 is the organization’s “Day on The Hill,” when the drone industry intends to put the screws to legislators and their staff.


Novara says that he’s pessimistic that the lobbying will do any good for him: he expects it to benefit the aviation giants with established drone businesses with the government instead. (Especially as they’re the ones that make the campaign contributions.) He’s sympathetic to the FAA’s commitment to aviation safety: “I’m not advocating anarchy in the skies,” he says. But Novara sees a potential for the commercial domestic drone sector to get regulated out of business before a domestic drone boom actually starts.


“If we were all smart guys, we’d be in consumer products, right?” Novara tells Danger Room. “It’s what I like doing. There’s just no money in it.”


As the domestic-drone industry gets ready to press the FAA and Congress to loosen regulations on unmanned planes in U.S. airspace, there’s something to keep in mind. The FAA’s mandate is to protect the safety of air travel — not the privacy rights of Americans.


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Vertu's $10K Smartphone Rings With Bling



Vertu, the company that makes phones for the rich and technologically illiterate, has finally made a smartphone, the Android-powered Vertu Ti. And because it is a Vertu, the Ti is ridiculously expensive and technologically underwhelming.


You think the iPhone is pricey? The Vertu Ti starts with a $9,600 price tag. And yes, that’s the unsubsidized price*. For that kind of money, you’d expect it to transform into a jet that flies you to an island.


That’s not the case. Instead, you get a phone with 184 parts handcrafted in England — the “craftsman” who assembles your phone even signs the inside of the removable titanium back plate so you know exactly who made your overpriced, under-spec’d device.


When it comes to actual smartphone capabilities, the Ti is depressingly average. It’s running Android 4.0 Ice Cream Sandwich and has a dual-core 1.7Ghz processor. There’s also 1GB of RAM, 64GB of storage, an 8MP rear-facing camera, a 1.3MP front-facing camera, and NFC support. That’s the same performance you could get in any mid-tier Android phone on the market for about $9,400 less. One bonus: The 3.7-inch screen is made of sapphire crystal, like a fine watch, and is said to be four times stronger than the average phone’s screen. That’s good, because the last thing anyone wants is a $9,600 phone with a cracked screen.


The Vertu Ti comes in four flashy models to cater to the undoubtedly refined tastes of the people buying them: Titanium Black Leather for $9,600; Titanium Pure Black for $11,500; Titanium Black Alligator for $12,800; and Black PVD Titanium Red Gold Mixed Metals for $19,900.


Vertu Ti owners can find comfort in knowing that the company has put its phone through several stress tests. The screen can withstand a 110gm ball bearing dropped on itself. Like a rugged traveler, the phone survived “extreme temperature testing, torsional strength, tumble testing and humidity.” And should you choose a leather model, know that the material has gone through 17 — count that, 17! — tests to “prove its robustness.”


Now all you need to do is bedazzle it with 2-carat diamonds.


*Not that any carrier would dream of subsidizing this phone.


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Spec Ops Command Isn't Sweating Osama Shooter's Magazine Profile



The U.S. Special Operations Command is sick and tired of its elite forces talking to the media about their secretive missions. Yet it’s not concerned about an epic Esquire piece that purports to profile the SEAL who shot Osama bin Laden dead.


The command “has no emotions on this article one way or the other,” Col. Tim Nye, the Special Operations Command’s chief spokesman, tells Danger Room.


Nye didn’t know the Esquire piece, released on Monday, was in the works. He wouldn’t comment on “any classification issues” in the piece, but said that on his initial reading, it contained “very little” about the May 2011 raid that killed the al-Qaida leader “that hasn’t already been made public in other forums.”


The SEAL himself remains nameless and faceless: Esquire refers to him only as The Shooter. But the magazine ran photos — that The Shooter provided — of his gear, particularly with the patch he wore on his helmet during the raid; discusses his family life; and otherwise pulls back some of the veil of secrecy surrounding the most famous anonymous SEAL in history. He’s “thick, like a power lifter” and covered in “an audacious set of tattoos.”


This is getting to be a thing with the “quiet professionals” of special operations. Last year, another member of the bin Laden raid team, Matt Bissonnette, wrote a book describing the raid that landed him in deep trouble with the Pentagon, although the Defense Department has yet to follow through on a threat to take legal action against him. Other, retired SEALs made a campaign ad blasting President Obama over the White House’s own leaks to the press about the raid. Adm. William McRaven, one of the driving forces behind the raid and now the chief of U.S. Special Operations Command, issued an open letter in August telling current and former elite U.S. troops to shut their mouths about their experiences on sensitive missions — a few months after denying that he helped Kathryn Bigelow make Zero Dark Thirty.



“There is, in my opinion, a distinct line between recounting a story for the purposes of education or entertainment and telling a story that exposes sensitive activities just to garner greater readership and personal profit,” McRaven wrote in August.


The Shooter isn’t profiting: in fact, he’s out of a job and unsure about his next career move, which is a major theme of the piece. While there’s as much self-promotion in the piece as can be expected of a profile of the guy who killed bin Laden — while not revealing his identity — the article devotes much of its focus to the difficulties he and his colleagues have adjusting to civilian life and a tough economy.


According to the Esquire piece, The Shooter struck up a relationship with reporter Phil Bronstein shortly after returning from a four-month Afghanistan tour not long after returning from the bin Laden raid. A Washington dinner party in March 2012 was the first time they met, following “several phone conversations and much checking on my journalism background, especially in war zones.” He’s wary of violating operational security, and won’t even confirm whether Bissonnette was really on the raid. But a more fulsome journalistic relationship with Bronstein develops The Shooter leaves the Navy shortly after his return from Afghanistan, and much of the piece is devoted to relating details of the raid — seemingly nothing classified — from The Shooter’s perspective.


For instance: an early alternative to the raid wasn’t just firing a small missile from a drone at bin Laden’s Abbottabad compound (a “hammer throw,” in The Shooter’s phrase), but “bomb[ing] the piss out of the compound with two-thousand-pound ordnance.” SEALs initially thought they were going to an unrelated war zone like Libya when they were called in to discuss an imminent deployment. McRaven is said to have delayed the raid by a day, citing poor weather to his superiors, to prevent it from happening the day of the White House Correspondents Dinner.


The Shooter is an excitable sort. His favorite word to describe the raid, in retrospect, is “awesome.” He pumped himself up for the raid by listening to the Game and Lil Wayne’s “Red Nation” on the treadmill. Yet The Shooter spends a lot of time reflecting on how the raid seemed doomed. He took to calling his fast-rope team the Martyrs Brigade, as he guessed the house was rigged to explode. If Pakistani troops showed up at the compound, the SEALs’ plan was to surrender, go to jail and wait until Vice President Biden flew to Islamabad to negotiate their release. Not that that reassured The Shooter: “It was either death or a Pakistani prison, where we’d be raped for the rest of our lives.”


Instead, he was part of a three-person team who ran up to the third floor of the compound, and he himself took the kill shot — on instinct. His generic mission training, for years, involved shooting a lot of dummies with bin Laden visages, and so when he saw the al-Qaida leader, using his youngest wife as a human shield, “That’s him, boom, done.” The compound turned up not just bin Laden’s hard drives (and porn), but duffel bags full of opium. He watched Obama’s announcement of the mission in Afghanistan while eating a sausage-egg-and-extra bacon sandwich and thinking: “I wish we could live through this night, because this is amazing. I was still expecting all kinds of funky shit like escape slides or safe rooms.”


Life after the SEALs hasn’t been as amazing. The Shooter wanted to see his kids grow up, so he retired before the 20 years necessary for his full benefits package to kick in. He’s got to buy health insurance on the open market, but he can’t find a job, and he’s out the $60,000 annual salary he earned as a SEAL. (Former Veterans Affairs official and Iraq/Afghanistan veteran Brandon Friedman tweets that the VA covers five years of health care after separation from the military.) Military transition programs to the civilian job market turn out not to be particularly useful. The Shooter doesn’t want to go into private security — “I don’t have a need for excitement anymore,” he says — and job prospects aren’t turning up.


Nye said The Shooter’s transition to civilian life is an issue for the Navy, and not Special Operations Command, to address. But he pointed to several command programs designed to ease the adjustment, like its Care Coaliton that aids physically injured elite troops.


If anything, it’s amazing that The Shooter has stayed nameless and faceless nearly two years after the bin Laden raid. The social pressures for exposure must be enormous, even if special operators wish to remain “quiet professionals.” With his Esquire profile, The Shooter may have figured out a way to balance acclaim and anonymity.


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